This image shows the file from solidworks transferred into 3dsmax. I proceded to rotate it and then add some colour.
These are my first 10 iterations in which I have used different tools to manipulate to try to convey my words across. I have made them look like some sort of alien like organisms with curves to convey the word flow. They are dynamic because they are ever changing and appear to evolve.
These are some textures I have picked out to use on some test renders. I have chosen some feathers because they come from an organism and flow nicely and are effected by movement making them dynamic to suite conditions.
This is a painting which has flow and multiple cracks so it keeps your eyes moviing about. Its an organic shade so it can suite an organism
This is tree bark which is from an organism, dynamic because it grows and changes and flows with some nice curves and shades.
This is my first render, i have used the green painting to texture it but no lighting or plane. I believe it shows good flow looks like an organism and is dynamic as the twist pulls out at the top.
These are the first 35 iterations I have created an I have arranged them in the shape of a plant to show a dynamic, growing and flowing organism. which will only get bigger with more iterations.
These are the final 81 which have grown and evolved into a tree-like form portraying the three words.
This is a test render for the 81. I have used omni lights coloured differently to give the final iteration an organic look and feel (brown for the trre trunk and green for the foliage on top). My hero is an organism flying to perch upon the tree. this shows in its landing body language.
This is a test render for my Hero. I have created shadow and it appears as though it is about to come into land. his body language shows flow.
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